#DAZ MODELS TO SMALL LICENSE#
While I figure that out and research some paints…I think I'll get to work on another model.Disclaimer: I've done what research I can, so I know that if I were to use Daz figures I'd need to pay a $50 license for every single model, morph, hair, clothing, or prop I use in the game.
#DAZ MODELS TO SMALL HOW TO#
My next move will then be to figure out how to paint this with a nice flesh-tone. I suppose I could try and paint them out, but better to do it right. There are some small patches that I'm just not happy with. I thought a few coats of primer would help even out some of the rough spots, but I think I'm going to have to go back and do a little more smoothing, and maybe a little more clay-work. It was then ready for a few coats of primer. Once the clay hardened, I sanded it to bring the shape back. I decided to fill the cracks and blemishes with some clay. If I sanded any more, I would have started to lose some contours and features. I then switched over to a small metal file and some sandpaper for a few hours to get to the hard parts that were out of the reach of my Dremel's sanding wheel.Īfter another hour or two of sanding, there were still some imperfections that I couldn't get out. Another 20 minutes with the Dremel and it was already looking better.
![daz models to small daz models to small](https://i.pinimg.com/736x/78/2a/a4/782aa4f80b7b249a704267602c75c909.jpg)
Not to mention, the eyelashes! Who would have known? The detail looks surprisingly good, right down to the nipples. After about 5 hours, I had a successful 6" tall print. The thinner base, and a slight tweak to the speed settings shaved 2 hours off the print time.
![daz models to small daz models to small](https://4.bp.blogspot.com/-0Fdx1suLfJ0/Vw2ufHBIlyI/AAAAAAABmW0/M82rL6ctlco9TypDUCs-IUYvrbfZYuM9ACLcB/s640/00-main-kyle-hair-daz3d_1_1.jpg)
I skipped the edits within Blender this time, assuming that the eyelashes are so small and insignificant they're be virtually nonexistent in the final print.įinally, I imported the model into MatterControl and upscaled it to 10X. I also repositioned the arms in an attempt to help the print along without the need for additional support material.Īgain, I exported to Hexagon and welded everything together. I decided to redo the pose so that the feet were more securely planted on the base. I bet with some time, patience, and some fine-grit sandpaper, I could make this look like porcelain. I put on a sanding wheel and tried it.Īfter literary 2 minutes with the Dremel: This afforded me the opportunity to test my theory with my Dremel. One flaw in the design was the fact that her feet were barely touching the platform. There's no doubt, it'll need a little post-work with a Dremel and sandpaper, but it looks promising. I could immediately see a huge improvement in the print quality. Unfortunately, a few hours in, MatterControl dumped out. I up-scaled it to 10X, which took the size up to 6". I decided to try again with a bigger model. Still, I'm happy that I was even able to slice the model and print "something". As the print head reached the top of the model, the jarring back and forth of the extruder caused the tiny model to sway back and forth. I attributed the sub-par results to the small scale at which I printed the model. The results definitely left much to be desired, but it's a result nonetheless! I forgot how long it took to print, but at 2.5" high, it wasn't long. It was pretty small, so I up-scaled it to 4X and let 'er rip. stl file, I dropped it into MatterControl. Netfabb has a handy repair feature that'll close the holes in a model, effectively making it water-tight.
#DAZ MODELS TO SMALL FREE#
stl file into the slimmed-down free version of Netfabb. obj file into Blender and deleted the eyelashes. While I was at it, I deleted portions of the model that I knew for a fact wouldn't print even at a 0.1mm layer height probably resulting in a messy blob of plastic. In order for the slicer engine to generate successful Gcode for the print, the model has to be what they call "water-tight". MatterControl, the app that I use to 3D print, accepts. Hexagon has the ability to export models as. Once Hexagon had launched, I welded the two objects together. I then used the built-in "Send to Hexagon" command from within DAZ Studio.
![daz models to small daz models to small](https://digitalartistreviews.com/wp-content/uploads/2019/02/Girl2_Small.jpg)
For now, my aim is to keep this simple and just see if it works. Multiple objects in the scene just add to the complexity of the print. For simplicity's sake, I skipped clothes and hair for now. Unfortunately, it's easier said than done.Īs a proof of concept, I started by dropping Mei Lin into DAZ Studio and placed her on a simple base. Printing a simple cube from one app shouldn't be any less difficult than printing a human-shaped figure from another. You'd think that a 3D model is a 3D model.
![daz models to small daz models to small](https://www.renderhub.com/tranduyhieu/rigged-little-girl/rigged-little-girl-04.jpg)
The how-to isn't widely documented and it's not a feature built into DAZ Studio by default. I've seen a few people do it online with mixed results. I wanted to get a 3D printer in order to print large models of my 3D art creations. It's not the main reason I wanted to get a 3D printer, but a big one.